What if your player goes through an object when you click the other side of that object? It shouldn’t be like that, right?
Since we added the NavMesh and made the player move in the last article. The player moves but it moves through objects. Now we will fix this by making these objects static.
In the current project, I’m doing which has a stealth element, we move by clicking the ground / Point & Click
Let’s start simple… We can simply create our Point & Click with Unity’s Navigation system also called NavMesh.
How to build your cutscene in Unity when you have Audio and Visuals ready to merge into a beautiful cutscene?
This time we add our beautiful audio to the Timeline. …
Animating your GameObjects for a Cutscene can sound challenging. But in fact, it’s not that difficult to do. In this article, I show you how to do it.
In which situation and how you should use Cinemachines Dolly Track?
How should you create a moving camera with look a at a specific object?
First, you should add Dolly Track and CM Camera to the scene.
You find these from the Cinemachine tab.
When you create Dolly Camera with…
Working reflections/shadows create life in our games. And if you are stuck about which one you should use, here is a small article about it.
Here are two pictures of the same scene with Light Probe reflections and Screen Space Reflections.
Without glass, you don’t have windows. And you always have to windows, right?
There you have a beautiful New York city view at night from looking through a window. It’s just a simple material as any.
You can change smoothness depending on how much you want the glass to reflect.