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From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.

What if your player goes through an object when you click the other side of that object? It shouldn’t be like that, right?

Since we added the NavMesh and made the player move in the last article. The player moves but it moves through objects. Now we will fix this by making these objects static.

Create Static objects

  1. Choose the objects which will be static
  2. Then you go to Inspector and click Static

In the current project, I’m doing which has a stealth element, we move by clicking the ground / Point & Click

Let’s start simple… We can simply create our Point & Click with Unity’s Navigation system also called NavMesh.

Baking The Floor

  1. Open your Navigation tab from Window -> AI -> Navigation
  2. Select the Ground Object and in the Navigation Tab click Bake

If you have your Gizmos on you should see that the ground’s color is blue

Making the Player move (with NavMesh and Raycast)

To make the player move we add a simple script to it and we use Raycast to define where we click with the mouse, then…


How to build your cutscene in Unity when you have Audio and Visuals ready to merge into a beautiful cutscene?

This time we add our beautiful audio to the Timeline. The audio we use is ready to be just added there in the right place to fit the whole visual scene.

This is how the Timeline looks currently.


Animating your GameObjects for a Cutscene can sound challenging. But in fact, it’s not that difficult to do. In this article, I show you how to do it.

Animated Camera to Zoom in Darren

Creating An Animation Track In Timeline

  1. Go to Timeline and click the plus and choose Animation Track


How to compose a scene in Unity Timeline for cutscenes?

Sleeping Guard Cutscene

I created this Sleeping Guard Cutscene using Timeline. Below you see what I used to create this.


In which situation and how you should use Cinemachines Dolly Track?

How should you create a moving camera with look a at a specific object?

First, you should add Dolly Track and CM Camera to the scene.

You find these from the Cinemachine tab.

When you create Dolly Camera with Track, you create a normal CM Camera and Dolly Track.

And that Camera is automatically connected to that Track so you don’t have to change anything. But if you want to add another camera to it and not new.

Adding new CM Camera to Dolly Track

  • You go to that CM Cameras Inspector
  • Go to CinemachineVirtualCamera and…

If we have already an idea of what we want and a concept of that. We can use those to help us create our cutscene.

Here we create the Sleeping Guard Cutscene:


This is a quick introduction to Unity’s Timeline

First, we need to add a Timeline window, and that we can find from
Window -> Sequincing -> Timeline


Working reflections/shadows create life in our games. And if you are stuck about which one you should use, here is a small article about it.

Which wins?

Here are two pictures of the same scene with Light Probe reflections and Screen Space Reflections.

Light Probe
  • Light Probe is used in this one.
  • It’s more efficient for mobile games because it’s a cheaper way to create shadows and reflections.
  • You create this to the scene by going to Create -> Light -> Reflection Probe

Without glass, you don’t have windows. And you always have to windows, right?

There you have a beautiful New York city view at night from looking through a window. It’s just a simple material as any.

Create a glass material

  • Create the material by right-clicking in the Project view
    Create -> Material
  • Name it Glass_mat (_mat meaning that it’s material)
  • Set Rendering Mode to Transparent
  • Albedo to white and Alpha value to 0
  • Metallic to 0
  • Smoothness to 0.9

You can change smoothness depending on how much you want the glass to reflect.

Janika Suhonen

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