Working with Previs Elements in Unity

If we have already an idea of what we want and a concept of that. We can use those to help us create our cutscene.

Here we create the Sleeping Guard Cutscene:

2.

With this, you can easily create your scene. You can just add the materials to the Timeline and you are ready to go! And it looks like this! :)

And in the next one, I will show more about what kind of tracks I used and why to create this!

--

--

--

From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

#Mirroring cells in tab (Google Colab)

A little guide on Ethereum Development with Java — part I

The Tier System for IDO

Your Ticket Has Been Resolved

The Polkamon Team is Growing. Welcome Aboard, Dominic & Daniel!

Why I love this Monitoring Stack so much? — InfluxData

Restaurant Site Project with GatsbyJS-17

Starting New Endeavors During the Holidays

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Janika Suhonen

Janika Suhonen

From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.

More from Medium

Adding a player ammo indicator to the UI

Creating Double Jump!

2D Mobile: Setting Up The Player

2.5D Platformer: Moving Platforms