Light Probes vs. Screen Space Reflections in Unity

Working reflections/shadows create life in our games. And if you are stuck about which one you should use, here is a small article about it.

Which wins?

Here are two pictures of the same scene with Light Probe reflections and Screen Space Reflections.

Light Probe
  • Light Probe is used in this one.
  • It’s more efficient for mobile games because it’s a cheaper way to create shadows and reflections.
  • You create this to the scene by going to Create -> Light -> Reflection Probe
Screen Space Reflection
  • This is with Screen Space Reflection
  • Much heavier for performance but looks way better and that’s why it’s a better option for PC and Console games
  • This can be found in Post-Process effects

--

--

--

From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Are you sure SIGTERM is received by your application in Kubernetes?

Docker 02: Bash, variables and logs

Data Quality for Notion Databases 🚀 — by Virginie Marelli

Realtime Data Streaming

Authenticating ASP.NET Core Web Application with Azure AD B2C using User Flows

How To Make An App For The App Store?

Working out CUDA Just-In-Time (JIT) compilation

␡Docker — How to Delete Everything

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Janika Suhonen

Janika Suhonen

From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.

More from Medium

Animating Sprites in Unity

Wrapping Up the Introductions

Unity TileMap: Smooth Movement in a Top-Down Game

Platformer: Elevator