Light Probes vs. Screen Space Reflections in Unity

Working reflections/shadows create life in our games. And if you are stuck about which one you should use, here is a small article about it.

Which wins?

Light Probe
  • Light Probe is used in this one.
  • It’s more efficient for mobile games because it’s a cheaper way to create shadows and reflections.
  • You create this to the scene by going to Create -> Light -> Reflection Probe
Screen Space Reflection
  • This is with Screen Space Reflection
  • Much heavier for performance but looks way better and that’s why it’s a better option for PC and Console games
  • This can be found in Post-Process effects