Light Probes vs. Screen Space Reflections in Unity

Working reflections/shadows create life in our games. And if you are stuck about which one you should use, here is a small article about it.

Which wins?

Here are two pictures of the same scene with Light Probe reflections and Screen Space Reflections.

Light Probe
  • Light Probe is used in this one.
  • It’s more efficient for mobile games because it’s a cheaper way to create shadows and reflections.
  • You create this to the scene by going to Create -> Light -> Reflection Probe
Screen Space Reflection
  • This is with Screen Space Reflection
  • Much heavier for performance but looks way better and that’s why it’s a better option for PC and Console games
  • This can be found in Post-Process effects

--

--

--

From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

pseudoclassical and the prototypal instatiations patterns

Engineering Culture: Keeping a Clean Commit History

When to Consider No-code / Low-code Apps for Your Business

Remote Debugging Microservices: Overcoming the Challenges

The Best Advice You Can Receive to Learn a New Skill

Django Shortcuts: Class-based Views

Serverless ASP.NET Core in Alibaba Cloud

Prevent Key Hotspots in Bigtable After Scale-Up

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Janika Suhonen

Janika Suhonen

From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.

More from Medium

Wall Jumping

Adding a player ammo indicator to the UI

Enabling Unity Ads

My journey becoming a Unity game developer: 2.5D Infinite Runner-Moving Platform with player