How to use Post-Processing in Unity

Janika Suhonen
3 min readMay 2, 2021

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Post-Processing is one of the biggest and most effective subjects in Unity. It can change how the game looks completely!

Post-Processing

Post-Processing has many effects which you can use in your project to improve the appearance of your scene. There are many effects and I will list them below.
- Ambient Occlusion
- Anti-Aliasing
- Auto Exposure
- Bloom
- Channel Mixer
- Chromatic Aberration
- Color Adjustments
- Color Curves
- Fog
- Depth of Field
- Grain
- Lens Distortion
- Lift, Gamma, Gain
- Motion Blur
- Panini Projection
- Screen Space Reflection
- Shadows Midtones Highlights
- Split Toning
- Tonemapping
- Vignette
- White Balance

You can learn more about these from here!

Use Post-Process in my Scene

We should create first an empty Game Object in our hierarchy named
Post-Process Volume

Inside that, we add Post-process Volume
In the profile section, we click “New” to create a new Post-process profile

Now we can start adding our effects! :)

Click the Add effect and then choose unity and there are our available effects!

Post-process Volume

We need a Post-process Layer in our Main Camera

And our Post-process Volume (The empty Game Object we created)
Must be in Post Processing Layer so our effects will be shown!

Post-process Layer in our Main Camera

I used Bloom and Color Grading for my game scene

My scene without Post-Processing Volume

My scene with Post-Processing Volume

There is no limit to this! You can add how many you want. And tweak those settings how you like! :)

Thank you for reading and I hope you enjoy Post-Processing as much as I did! :) Testing is everything and seeing what works and what doesn’t.
Happy Post-Processing!

Photo by Jakub Dziubak on Unsplash

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Janika Suhonen

From the beautiful snowy country with a touch of "good" humor? Inspired Unity Developer to learn more.