Animating your GameObjects for a Cutscene can sound challenging. But in fact, it’s not that difficult to do. In this article, I show you how to do it.
In which situation and how you should use Cinemachines Dolly Track?
How should you create a moving camera with look a at a specific object?
First, you should add Dolly Track and CM Camera to the scene.
You find these from the Cinemachine tab.
When you create Dolly Camera with Track, you create a normal CM Camera and Dolly Track.
And that Camera is automatically connected to that Track so you don’t have to change anything. But if you want to add another camera to it and not new.
Working reflections/shadows create life in our games. And if you are stuck about which one you should use, here is a small article about it.
Here are two pictures of the same scene with Light Probe reflections and Screen Space Reflections.
Without glass, you don’t have windows. And you always have to windows, right?
There you have a beautiful New York city view at night from looking through a window. It’s just a simple material as any.
You can change smoothness depending on how much you want the glass to reflect.
What is lightmapping? And what are Light Probes and when/why you should use them?
Lightmapping stores our light information for later use. It allows you to add some global illumination, ambient lighting, and shadows. And by using Lightmapping the cost of this is much lower.
If you are using Progressive Preview, I would recommend using the Progressive GPU (Preview) version
Both of these have an option called Auto Generate. When this is on and you make…
Skyboxes are important in Unity. Skyboxes make your game and scene more look alive.
When you need to create either a beautiful sky landscape or city at night or a forest, you are gonna need the help of a Skybox. I’m gonna create now a 6-sided skybox which will be New York city at night.
6 textures of the view you want from each of these sides
Then you can go to Unity and create a new material
Create -> Material (Name it Your_Skybox)
Changing the topic to something easier but to something which you can’t evade when creating game objects in Unity.
Having three materials inside the mesh renderer is helping us a lot to determine our object.
Here I have two Pillars, one has all the right materials and the other doesn’t.
To change these materials, it’s good that you already have a base texture that you place inside the albedo channel.
When you create these materials for different parts or different objects.